![]() I've found an error/missing feature in the 3dsParser in papervision. I've included a small example, made with FlashDevelop. 3ds file into your Papervision flash, make sure it knows where to find the texture images, and it should work. If you dont see your materials, select an object in your scene and click on the eyedropper button to get the material from the object. This will enable the texture to be rendered with, you guessed it, shadows and lighting :)Ĭlick on "Render" and wait for 3dMax to finish.Īll done in 3dMax, if you take a look at your Materials editor, you can see that the materials now contain texturemaps with lighting and shadows. We need this because we'll be exporting this scene, with the baked materials for Papervision.Īlso select "Lighting" and "Shadows" in the "Selected Elements Unique setting" tab. This will replace the material of your objects when you bake the textures. Select "Output into Source" and "Keep Source Materials" Select the map size you want, we'll use 256x256 in this tutorial. Result : Your 3ds file will want to open box01Dif.png while your texture was rendered to box01DiffuseMap.png.ġ - Make sure your object names are smaller than 8 characters.Ģ - In the "Selected Element Common Settings"-tab, clear the "DiffuseMap" from the 'Name' inputbox. This is a problem, because our baked textures arent limited to that specification and will happily render out to filenames that won't fit in this scheme. So that means 8 characters for the filename, 3 for the extention. 3ds, you need to know that 3dMax automatically renames texture filenames to a 8.3 filename type. Make sure "All selected" is checked, because we want to make a map for every object in the scene.Ĭlick on the ADD button, and select "Diffuse map" You can also use manually created UV-mappings if you wish (Make sure to set it to the correct channel if you do), but this example has no UVmapping yet, so we'll leave this to Automatic. Make sure "Use Automatic unwrap" is selected. If the list is empty, you apparantly havent selected any objects. Here you can select where your textures will be saved.īecause you selected all your objects, they should all appear in the "Objects to bake" tab. Select all your objects on stage and press the 0 key, or use the menu "Rendering - Render to Texture" to bring up the "Render to texture" Dialog. If there's a setting somewhere where you can change this in 3dMax, please let me know :) ![]() So If you clear your scene, and render to texture again, the output should still be. tga's after the program has quit/crashed and has been restarted. In my case, 3dMax only goes back to saving. png's as default when you create new Output maps. png now.Ĩ - Delete the output entry again, 3dMax will now save. In my setup, 3dMax automatically renders all files as Targa (.tga), but I want to use PNG's which Papervision can read so we need to change this.Ģ - open the "Render to Texture" dialog (press 0)ģ - under "Output" Delete any entries if present.ĥ - click on the dots-button to the right of "File name and Type"Ħ - Select a filename, and select PNG as a filetype.ħ - After the file dialog is closed, you'll see that the file extension is. You can skip this step if your 3dMax already renders to PNG, or if you like using. You can do this manually as well if you wish. In this Tutorial I haven't given them a material, this will be automatically done when we're baking the texture. ![]() But as soon as I started baking textures, my scenes won't render correctly. 3ds file, because I've tried using Collada export (using 's Collada exported. I've tried to use Mental ray and Vray too, but today for some reason 3dMax only wishes to spit out completely white texture maps, while it displays them correctly in the render preview window. I'll sum up the steps I do to make objects, light them and render them to texture. It's just to show you how its done, so you can use it as a starting point for more detailed experimentation :) This tutorial shows you how to do Texture baking very basically. Here's a small tutorial on how to Bake a texture in 3d studio Max (2009) for use with papervision3d.įirst off, let me state that I am not particularly skilled in 3dMax, I'm more of a lightwave person myself, but since Lightwave cannot produce content I can use in Papervision, 3dMax it is :) ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |